Risks and opportunities of the metaverse
- Author(s):
- Parliamentary Assembly
- Origin
- Assembly
debate on 4 October 2024 (32nd sitting) (see Doc. 16031, report of the Committee on Culture, Science, Education
and Media, rapporteur: Mr Andi-Lucian Cristea). Text adopted by the Assembly on
4 October 2024 (32nd sitting).
1. The metaverse represents a new
frontier for digital technology and a step change in the way that
people can interact with information, one another and society. Immersive
technologies, such as fully immersive virtual reality and wearable
augmented reality, are experienced as an all-surrounding, realistic,
simulative environment, in which people can interact with one another
as embodied avatars in a compelling blend of digital and physical
experience.
2. The Parliamentary Assembly notes that immersive technologies
are already being used to great positive effect in multiple sectors,
including education, healthcare, art, culture, sport, design, engineering,
media and communication and, increasingly, in participatory democracy.
Persistent, interconnected and inherently social metaverse environments
may lead to social and societal benefits, for example the opportunity
for meeting with like- and unlike-minded communities without the
need for physical travel. Enhanced remote and virtual work meetings
and social gatherings offer new opportunities to those who are currently
isolated by their location or lack of mobility, health or financial
means.
3. However, the Assembly is concerned that governance and legislation
are struggling to keep pace with technological innovation while
questions of accountability for person-to-person criminal behaviour
in metaverse environments persist, such as harassment, violence,
abuse, fraud, theft and other serious human rights violations. The
metaverse can also be exploited to fuel hatred and manipulate public
opinion, thus biasing democratic processes, or it may help authoritarian
regimes establish Orwellian State control over the opinions and
social behaviour of the population. Moreover, without corrective
measures, unequal access to the metaverse – because of its costs
– may generate new forms of discrimination and increase social inequality.
4. Decision makers should carefully consider, understand and
assess threats to democracy, human rights and the rule of law, but
also the many opportunities for breakthrough advances which the
metaverse offers, and they should take informed and responsible
measures to maximise its benefits while avoiding potential misuses
which would undermine societies.
5. Self-regulation might not be enough, and the Assembly stresses
the need to address the rights and obligations of private companies
providing metaverse services and infrastructure, including approaches
to data management, integration of artificial intelligence (AI),
enforcement of terms of use and the reporting of criminal behaviour.
Businesses, including manufacturers of hardware, publishing platforms
and content developers, should have clear safeguarding responsibilities
and be held accountable when tools and technologies are repeatedly
used for illegal and abusive activities.
6. At the same time, public authorities must commit to upholding
democratic principles and fundamental freedoms, and they should
foster a culture of responsibility and accountability in this emerging
socio-technical space. Core principles such as equality and non-discrimination,
transparency, privacy and safety of all users should be embedded
in the design and development of the metaverse architecture and
of AI systems operating therein.
7. Responsible governance may encourage creativity, innovation
and entrepreneurialism, while upholding democracy, human rights
and the rule of law within and through metaverse environments. To
achieve these results and remain in control of their future, European
countries should not confine themselves to the role of regulators,
while others create the technologies that will shape the world.
They should spur the innovation processes, driving them in the right
direction and ensuring that societies benefit from technological developments.
8. Lessons learned from the desktop and mobile era of computing
demonstrate that targeted investment and sound incentives can pave
the way for alternatives to the formation of large monopolies, exclusionary design,
corrosive cultures and unsustainable production practices. In this
respect, the legislative and regulatory framework should consider
competition and markets, particularly in relation to monopoly interests
spanning hardware, software, content production, publishing, data
management, research, advertising and user safety markets.
9. Therefore, the Assembly calls on Council of Europe member
States to ensure that the legislative and regulatory frameworks
applicable to the metaverse uphold democracy, human rights and the
rule of law, and respond to law infringements with adequate measures
concerning policing, jurisdiction, evidence gathering and deterrent
sanctions, and in particular that they:
9.1 counteract harassment, violence, abuse – with particular
attention to sexual abuse and child abuse – and manipulative and
exploitative behaviour, bearing in mind that interpersonal contact
in metaverse environments is more realistic than other screen-based
media, and that legislation should properly address this new psychosocial
dynamic;
9.2 safeguard freedom of expression and tackle new forms of
social and political manipulation, including disinformation, deepfake
avatars, radical ideology and propaganda which could find ground
in metaverse environments;
9.3 actively promote Recommendation CM/Rec(2018)7 of the Committee
of Ministers to member States on Guidelines to respect, protect
and fulfil the rights of the child in the digital environment, among individuals,
public authorities and business enterprises, and take specific measures
regarding its implementation in order to enable all children to
fully exercise their human rights and fundamental freedoms in the
context of the metaverse;
9.4 guarantee users’ rights to cognitive liberty and mental
privacy and all rights enshrined by the Council of Europe’s (modernised)
Convention for the Protection of Individuals with regard to Automatic Processing
of Personal Data and its amending protocol (ETS No. 108 and CETS
No. 223, “Convention 108+”), including:
9.4.1 the prohibition,
for businesses or State entities, to collect, analyse, exploit or
commodify user data generated in the metaverse without the free
and explicit consent of the users;
9.4.2 the prohibition to use biometric information collected
from subconscious actions – such as involuntarily eye movements
and pupil dilation – for behavioural, social or political profiling;
9.4.3 the processing of sensitive data – such as genetic or
biometric data, but also those relating to race or ethnic origin,
political opinions, beliefs, health or sexual life, among others
– only when this is necessary to pursue a stated legitimate aim,
and with appropriate safeguards established by law;
9.4.4 reinforced information security to protect data gathered;
9.5 set up transparency requirements in the operation of AI
systems requirements, according to Council of Europe standards.
10. The Assembly considers that Council of Europe member States
should support inclusive access to, and informed use of, the metaverse
and encourage democratic engagement therein. Thus, it calls on Council
of Europe member States to:
10.1 prioritise,
at different levels of governance, policy action aimed at broadening
access to emerging technologies and consider targeted investments
to narrow the digital divide by removing existing and potential
barriers, including financial ones;
10.2 encourage metaverse literacy for elected representatives,
the judiciary, law-enforcement agencies and public officials in
healthcare, education, culture and other relevant policy areas,
to increase professional understanding of virtual and augmented
reality tools and their affordances;
10.3 undertake public awareness-raising campaigns, including
via public service media and their digital platforms, to support
the population in equitably accessing and leveraging the opportunities
of the metaverse, while developing an understanding of the risks,
especially for children;
10.4 consider hosting governmental and civil society citizenship
initiatives in metaverse environments, to model best practices that
prioritise inclusion and encourage participation and engagement
across diverse communities, in particular youth groups, and actively
enable the contribution of minority groups.
11. The Assembly is convinced that international co-operation
among governments, as well as their collaboration with the private
sector and researchers, are essential to address the complexities
of metaverse technology, promote sound competition and incentivise
the development of safe creative immersive ecosystems and ethical
metaverse standards. It therefore urges member States to strengthen
dialogue and collaboration with business and industry stakeholders,
and civil society organisations, with the aim of:
11.1 preventing monopolies and anti-competitive
practices; considering limitations to the scale of influence that
a single State or a corporate entity may be entitled to accrue across
metaverse ecosystems, and creating opportunities for new entrants
across the metaverse technology stack;
11.2 agreeing on codes of ethics for publicly funded metaverse
projects, to ensure that these projects uphold human rights and
democratic values;
11.3 developing partnerships with actual and potential metaverse
providers, to support research and strategic investment in immersive
platforms that model positive social and community structures, mirroring
public-sector approaches to town planning;
11.4 putting in place sound content regulation akin to the
broadcast and cinema sectors, and applying lessons learned from
social media regulation to prevent mechanisms that allow a State
or private-sector parties to manipulate user behaviour from being
set up in metaverse environments;
11.5 building sustainability into the supply chain and ecosystems
of immersive technology, by promoting and monitoring compliance
with internationally agreed climate targets and the United Nations Sustainable
Development Goals; considering in this respect, for example, codes
of practice or regulations on life-cycle assessment of immersive
technologies, which should encourage responsible practices (repair
and reuse of devices, recycling of gold and other rare earth minerals;
minimising transport, etc.) and creating adequate facilities for
them;
11.6 adopting a participatory and dynamic approach to policy
making and legislation, by subjecting policies to regular reviews
to maintain comprehensive up-to-date protection for users, as technologies continue
to evolve;
11.7 strengthening international co-operation agreements, in
particular to enhance cross-jurisdictional prevention and responses
to criminal activities in metaverse environments, and encouraging
mutual learning and exchanges of best practice at the international
level, by making the best use of the potential of the Council of
Europe;
11.8 signing and ratifying the Council of Europe Framework
Convention on Artificial Intelligence and Human Rights, Democracy
and the Rule of Law (CETS No. 225, “the Vilnius Convention”), which
was opened for signature on 5 September 2024, opting to fully apply
its provisions to the activities of private actors and putting in
place limitations or even bans on certain uses of AI deemed incompatible
with human rights, especially in relation to health and the environment.
12. For its part, the Assembly will continue to follow developments
in this field and resolves to strengthen its partnership with the
European Parliamentary Technology Assessment (EPTA) network, with
a view to assisting policy makers in shaping technology development
and ensuring democratic governance and respect for human rights
and fundamental freedoms.